#include "qvulkanpaintdevice.h"

QVulkanPaintDevice::QVulkanPaintDevice() {
    engine = new QVulkanPaintEngine();
}

void QVulkanPaintDevice::fillPath(const QPainterPath &path, const QBrush &brush)
{
    qDebug("xxxxx");
}

QPaintEngine *QVulkanPaintDevice::paintEngine() const
{
    return engine;
}

void QVulkanPaintDevice::setSize(QSize)
{

}
